![]() ![]() If this passes a certain threshold then later if you start a new fort in the same world with the same civilization then you will now be able to bring those animals with you on your new embark. ![]() Training and domesticating those animals will make your entire civilization more familiar with them. For example let's say you start a fort and you capture some wild animals your civilization has never domesticated before. You can see this play out sometimes if you save an embark profile in one world and then load it in another world you might get a "problem" notice letting you know that a particular material isn't available to your new civilization in the new world.Ī fun byproduct of this system can be observed if you play multiple forts in succession within the same world. So your image here, even though it is super helpful and I have saved it as a reference, is missing a bunch of stuff, like "oak" and "chestnut" wood for example. When you generate a new world and pick an origin civilization the game will actually check to see which woods, metals, stones, and animal types you can bring based on where your civilization has created sites previously and what they got access to on those sites. The first third of its cargo was a stack of odd-looking metal bars thick as. Note that which materials you can bring on embark will be different between different starting cultures or different worlds. The steam-engine-powered mule Archibald showed me the first day sat atop a. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active ![]() Have you tried adding socks to a uniform in steam Edit: Yeah I can't get a dwarf to equip two socks and two boots using a uniform and the 'replace' option in steam either. This method definitely works in steam and in classic. All metals are created as bars at a smelter, whether processed from ores, alloyed with other metals, or melted down from existing metal items. Adding socks via uniforms was always flakey in classic, they'd often only wear one. See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. A bar is a sub-type of building material (interchangeable with a block for that purpose), and is the base individual unit of metal, charcoal, coke, potash, ash, pearlash, and soap. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco. Want to start playing? Read this sidebar! ![]()
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